The reason is the introduction of the "Dominerd" viruses into the game who cannot be effectively dealt with by any of your available team members except for Megaman and Protoman without having a specialized chip folder (which is not ideal for a speedrun). This liberation mission is the sixth required liberation mission and presents a large problem to those who choose to run Team Protoman. You can then quit the mission and keep your new zenny allowing for a very time efficient grind location (currently used in the run to grind to 57-60k zenny).
![megaman battle network 5 team colonel gamehacking megaman battle network 5 team colonel gamehacking](http://i.jeuxactus.com/datas/jeux/m/e/mega-man-battle-network-5-team-colonel/xl/mega-man-battle-netw-4e2611c43b055.jpg)
This is because the first item panel of the map can be liberated on the first turn with either Gyroman or Shadowman and rewards you with 2400z for liberating. This liberation mission is the fourth required liberation mission of the game and is where I currently spend the most time throughout the run. Out of the 6 required missions, 2 in particular stand out: In the current route I will sometimes deliberately pass the amount of turns the game sets as the "Goal" of a mission so that the game rewards me with zenny rather than useless battlechips. When speedrunning this game the important thing to keep in mind is how the reward at the end of a given mission is calculated. You can use as many darkchips as you want within a single battle and you will still only lose 1 maximum health at the end. It is currently assumed that the darkchips will provide a net time gain to the run but no testing has been done to that effect,ĭespite the advertisement that using a darkchip will reduce your maximum hitpoints by 1 each use that statement is not entirely correct. If the device can be used prior to the end of the game it is feasible that it could save time but further testing is necessary,įrom what I have read on the subject the standard "E-Reader" device will not work with the MMBN5 e-reader cards and as such the E-Reader+ is required. I myself have not had the opportunity to experiment with this peripheral and the e-reader functions in general owing to the fact that I do not own one. This is the Japanese exclusive E-Reader+, it never made it's way to North America. The Navi Data Chips were for the most part readily available with a few exceptions, namely the Toadman, Meddy and Numberman Navi Data Chips which were only available from special booster packs given away at conventions in Japan. The main issue with that is the fact you must take your hands off of the controller momentarily and also the availbility of these "Navi Data Chips". To tag a navi (say Protoman) you must insert the Protoman Navi Data Chip into the gate. The main drawback to the peripheral is in how you "tag" a navi. From what I have currently tested it is most useful in the span of time between Blizzardman and Magnetman/Knightman but may still prove useful elsewhere. (Exeptions include any segment in which you do not control Megaman). In the main story the BCG allows you to temporarily "tag" a navi you have already befriended in the main story and use them for a single turn in most battles.
![megaman battle network 5 team colonel gamehacking megaman battle network 5 team colonel gamehacking](https://i2.wp.com/nicerom.com/images/2017/12/63304_back.jpg)
Proof of this is shown by the fully translated "OPS Battle" menu area that is unlocked once the peripheral is connected to your game.
![megaman battle network 5 team colonel gamehacking megaman battle network 5 team colonel gamehacking](https://cdn2.spong.com/artwork/m/e/megamanbat164742l/_-Mega-Man-Battle-Network-5-Team-Colonel-GBA-_.jpg)
The Battle Chip Gate is an amazing peripheral that was intended for release in NA at one point before eventually being cancelled. Here are some notes from doicm that may be helpful in the speedrun (in powerpoint form): Peripherals Battle Chip Gate
#Megaman battle network 5 team colonel gamehacking series#
The game is also generally considered the most difficult in the series (to speedrun).
![megaman battle network 5 team colonel gamehacking megaman battle network 5 team colonel gamehacking](http://images2.fanpop.com/image/photos/12400000/Colonel-Protoman-megaman-and-sonic-the-hedgehog-12464580-1024-688.jpg)
MMBN5 was Capcom's attempt to make up for the lack of content in the previous installment, because of this the game contains a slightly stronger plot and is much longer.